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We at IMMERSE 101 believe that immersive theatre principles can be used to create better forms of communications in the oversaturated experience economy.

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“in 25 years, what people will be buying will be mostly stories, legends, emotion and lifestyle."[1]

Rolf Jensen, The Dream Society, 1996

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Jensen predicted that in the first half of the 21st century we would abandon work to automation and spend our money on stories and nonmaterialistic values, reaching a point where those who are paid the most are those who can tell the best stories. Whilst today not all of Jensen’s predictions have come into fruition we are currently living in the experience economy where the more “unique experiences are this era’s luxury goods.”[2]

 

 J.Sundbo argues in his Handbook on the Experience Economy that “As economic activity shifts further and further away from goods and services, those companies that stage experiences…will eventually see their experiences become commoditized.[3]  Therefore the struggle faced by advertisers is how to create something that is unique within the growing landscape of the experience economy and avoid developing an experience that is lost within the quagmire of the pointless pop-up shop and the uninspiring so called “immersive” bar.

 

Many of the branded experiences that receive huge press and accolades are large-scale, such as HBO’s 2018 ‘Westworld’[4] experience. These are incredibly expensive to execute and so exclusive that most people will never go.  In comparison immersive theatre companies such as Punchdrunk[5] have been creating successful theatrical experiences for large scale audiences on far smaller budgets whilst providing unique moments for individuals within these shows.

 

In an economy where “Consumer demand for experiences shows no sign of abating[6] the brand that can create a wide reaching accessible relatively inexpensive experience that still feels unique to each individual audience member will inevitably be pursued and celebrated.

 

This company's research will aim to discover if experiences can be made better if created using immersive theatre practice.

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[1] Jenson, R [1996] The Dream Society. The Futurist. 30 (3)

[2] Yaffe, J. Moose, A. Marquardt, D. [2019] The experience economy is booming, but it must benefit everyone. [online] Available at: https://www.weforum.org/agenda/2019/01/the-experience-economy-is-booming-but-it-must-benefit-everyone/ [Accessed May 5th 2019]

[3] Sundbo, J (2013) Handbook on the Experience Economy – Research Handbooks in Business and Management Series, e-book, Available at: https://www.researchgate.net/publication/260917972_The_experience_economy_past_present_and_future [Accessed 29th May 2019]

[4] Robinson, M [2018] HBO created a ‘Westworld’ experience at SXSW that’s like Disney World with gunslingers, women, and booze – take an exclusive look inside. [Online] Available at: https://www.businessinsider.com/westworld-hbo-experience-at-sxsw-2018-3?r=US&IR=T [Accessed 20th October 2019]

[5] Punchdrunk [unknown] Punchdrunk website [online] Available at: https://www.punchdrunk.org.uk/home [Accessed 6th August 2019]

[6] Arrigo, Y. Benjamin, K. Degun, G. [2018] The future of branded experiences [online] Available at: https://www.campaignlive.co.uk/article/future-branded-experiences/1491877 [Accessed 25th June 2019]

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